Introduction to City and Guilds course 7261-249
Aims
To enable students to:
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create, document and use user-defined classes
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read a data file into memory and print it
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input records at the keyboard, update and write the file back to disk
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code and document a system from a given specification
Schedule
Introduction
Program development - design, develop, debug and document programs. Introduction to OOP.
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Functions - prototyping, parameter passing, overloading and inlining.
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Classes - structures vs. classes, member variables and functions, constructors and destructors, scope resolution
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Storage - pointers, memory allocation and storage classes.
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Data - types and qualifiers, scope, validation and arrays.
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File handling - read from and write to files.
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Assessments - one multiple choice written test, two programming assignments, all to be completed in class.
Notes
Throughout the notes text appearing in courier represents computer related information, such as C++ keywords, assembly statements, contents of memory locations, etc.
Words appearing in bold relate to learning objectives in the students log book.